Their isolation will also make them a bit anxious, and naturally they will want to get busy with one another. You must also keep them protected from raiders, ghouls, and other post-apocalyptic horrors that will try to batter down their door. You must ensure that they have enough power, food, and water to survive. You build it one room at a time, digging deeper into the earth, and must manage the various facets of daily living for the dwellers within. You play as the overseer of a Vault, a self-sufficient shelter designed to protect people from the ravages of nuclear war. Colour me surprised, then, that I immensely enjoyed playing it. While I have not disagreed with every design decision Bethesda has made since they got their hands on the franchise, there have been times where I have thought to myself: “This isn't Fallout." In the same vein, Fallout Shelter is about as divergent and unfaithful to the original games as you can possibly get (perhaps with the notable exception of the disastrous Fallout: Brotherhood of Steel). I guess you could say that I liked Fallout “before it was cool.” I know its roots, and it weirded me out when the series blossomed into its current FPS modus operandi. Nevertheless, their aesthetics, premise and role-playing mechanics were decidedly fresh and I loved them to death anyway. They were certainly less popular than concurrent sword n' sorcery titles such as Baldur's Gate, for example. I still remember the days of Fallout 1 & 2, clunky and awkward turn-based RPGs that were relatively unknown. It's weird to me that Fallout has gotten as big as it has.
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